Wizard's Climber/System

Your apprentice dreams to be a royal wizard in order to avenge her father and retake her rightful place as the heir of Rococo family. Unfortunately, she lacks any sort of talent in magics and is not quite familiar with the subject. But for what she lacks, she compensates it with her willpower and relentless effort; often times, that is more than enough to reach what you seek for.

Basic Gameplay
Wizard's Climber is a simulation game where you raise Celestine so she can tackle the annual Coudures Tournament in hopes of winning. You are given a vast list of actions to develop Celestine's stats, raise money for training, or have her fight in trials and tournaments. Each action taken passes a week in the playthrough and each playthrough is limited to 3 years (or 36 months, or 144 weeks/actions) On first playthrough the game starts at the first week of the first month, subsequent playthroughs that skip the beginning start at the second week of the second month.

Game Mode
Modes are like difficulty settings. Each unlocked mode grants +10% to carry-over stats, which makes it extremely important you unlock them asap. You must unlock modes in order, but you can unlock multiple at the same time. The theoretical fastest way to unlock all modes is to do NG on Apprentice, start Elle's route and finish the game, then do NG+ on Adept, start Viola's route, meet every major character, and win the CMT. Good luck with that.

QMT = Queensbell Magic Tournament. CMT = Coudures Magic Tournament. 3T = first three Towers = Tower of Trials, Tower of Magic, and Tower of Blessings

There are six game modes in total.


 * Normal Mode - Apprentice - unlocked by default (does not count for NG+ bonus)


 * Training Mode - Novice - finish Apprentice mode with any ending except Pregnancy


 * Trial Mode - Adept - start Elle's route (participate in the QMT and clear 3T)


 * Skill Mode - Wizard - start Viola's route (visit Elle 5/3/1* times before winning QMT and clearing 3T)


 * Glory Mode - Virtuoso - meet every major character in the same playthrough**


 * Final Mode - Archmage - win CMT

* on Adept/Wizard/Virtuoso+ modes

** Bow Lv3, Sonic Blow Lv1, Study Magic 30/40 times on Wizard/Adept (for Rune), and participate in QMT

General Tips

 * Save frequently, preferably every week/turn. If any action which consumes the week results in a failure, you can re-load the game and try it again for a new result. Examples include:
 * Failed Training: During bad performances, the HP and money consumed is the same but results in significantly fewer ability points being generated. You can re-load the game and re-attempt training to try for more ability points
 * Failed Part-Time Jobs: Bad performances during part-time jobs obviously mean fewer ability points being generated via work but for some jobs can result in you having to pay for the failure. You can re-load the game and attempt the job again so that it actually earns you money.
 * Failed Adventure: In combat, Celestine has an option to retreat when her HP falls under a certain percentage but when that condition is not established, she will effectively fight until her HP hits 0. If she fails a non-sparring combat encounter (Towers/Tournaments), few to no rewards are collected, the week passes, and she returns with however much of her HP and MP was spent during combat. If the adventure ultimately results in unacceptably little reward, consider re-loading the game to either try again or spend the week more productively on training/jobs.
 * The game is designed for the Coudures Tournament to be possible but extremely difficult to clear on the first playthrough. Progressing throughout the tournament should be easier in subsequent playthroughs as Celestine will be further developed in her stats/skills.
 * In other words, losing the tournament is not a game over, just one of several possible endings.
 * In early playthroughs, it is recommended to specialize in one field of skill rather than invest points all-round. Tournament opponents will generally be likewise all-rounders who have significantly higher stat development than Celestine can amass in the time available throughout one playthrough. By specializing in a combat field, Celestine can press an advantage against opponents that would outclass her if she was generalized.

Some useful Tips

 * Hold ALT or CTRL to make all battles almost instantly, need to set the battle speed too fast for it to work and won't skip text unless the skip option on
 * Press Space bar to pause battle and you can move the mouse over to units to see their basic stats
 * When spending points to skills, hold Shift + mouse click to reduce by 1 instead, in case you did one by mistake or so. Doesn't work if already learned.
 * when spending points for high level skills just hold left-click (or enter) instead of repetitively clicking